


Relying on a team of uncredited experts, its editors selected 250 public and private gardens from 45 countries each is laid out neatly on single or double pages. Phaidon departed from its trademark 10-curators-times-10-projects approach in showcasing contemporary gardens from around the world. Thanks to the inclusion of Miles Kemp, an interactive designer, as one of the 10 curators, there’s also a sampling of glowing installations, including E/B Office’s swooping fiber-optic sculpture at the Jackson Hole, Wyo., public library it lights up in response to patrons’ catalog searches. Commercial projects include the world’s most stunning orthodontist’s clinic, in Tokyo (designed by Contemporary Architecture Practice, it’s biomorphic white on white, with rhythmic lozenges of lawn), and an unimaginably inventive Starbucks, also in Tokyo (the work of Kengo Kuma & Associates, it’s like a nest built by a Brobdingnagian O.C.D. You’ll find more stores, restaurants and offices than residences (it’s easier to drop in on cutting-edge design than to live with it). Apart from the fact that the projects were completed in the last five years, there appear to be no criteria for their selection.

The latest expression of Phaidon’s formula (ask 10 art or design specialists to pick 10 examples in a particular genre and present the 100 selections in a generous, well-produced format) is this fascinating compendium of interior designs. Ultimately this book is not just a collection of game-changers but a guide to what design is: a crazily diverse world of objects created because someone, somewhere, had a burning need to try something new. It’s an excellent way to approach works that are fun but frivolous, like Harry Allen’s piggy-bank cast with surprising fidelity from an actual pig (“it had already died of natural causes,” we are told), as well as those that have made a serious cultural impact, like the iPhone. Roberts, a collector of contemporary product design, is stressing the engaging nature of these objects, and there’s nothing bombastic in her claims for them. “Or a new typology that alters our expectations about what something should look like.” In an earlier age, one may have used the word “revolutionary,” but Ms. “It could be a product that pioneers the use of new materials or a new production process,” Lisa S. In-game, there’s a sub-Wii level of detail.“DesignPop,” which, in the spirit of its title, has a hot-magenta cover with a blast of chartreuse, seeks to identify “game-changing” designs from the last couple of decades. Instructions and tips are text-only, and even the font looks budget. This game’s clearly been put together on a tiny budget, and there is absolutely no visual flair here at all. The animals are cute, but extremely simplistic – the chicks are blobs with eyes. The loading screen is a blinking cow drawing.
Funky barn wii u dark umbra series#
The game’s opening sequence is a series of slightly wonky, still cartoon images apparently drawn in ten minutes by somebody who can’t quite get hands right. You can give your animals a wee stroke with the Gamepad to increase their happiness, which is sadly pretty pointless – happy animals make more produce, but you’ll never be bothered to take the time to furiously scrub at all your animals with the stylus once you’ve got more than about four of them. Every fifteen minutes or so you can order a new animal, ranging from cows, sheep and chickens in the early stages of the game to llamas and buffalo later on, delivered by a charming stork. Between collecting produce, building things here’s always just enough going on that your mind doesn’t get the chance to think that maybe you’d be better off doing something else. It gets that Farmville compulsion loop exactly right. As your farm starts to run itself more effectively, you’ve got more time to expand and build more stuff. It’s these machines – a gigantic egg robot that collects eggs for you, a shearer that plucks sheep from the field with its gloved, mechanical hand and relieves them of their wool – that give Funky Barn personality, making it more likeable than the bare-bones presentation initially indicates. Funky Barn puts you in charge of a run-down farm and tasks you with building it up to verdant productivity again, populating the paddocks with cute animals and building various barmy contraptions to make your farming life easier.
